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Creating Primitives



Primitives are the primary geometric building blocks in Bryce. You can create spheres, tori, cylinders, cubes, pyramids, cones, discs, and 2D faces.

Creates spheres

Creates tori

Creates cylinders

Creates cubes

Creates pyramids

Creates cones

Creates discs

Creates 2D faces


By default all primitives are assigned a flat gray color.

To create a geometric primitive:

Derivative Primitives

Derivative primitives are primitive objects whose shape is "derived" from basic geometric primitives.

Derivative primitives were created so that you could skip some of the editing procedures on most of the basic primitives. For example, instead of elongating a cube to make it into a pillar, you can just use the Stretched Cube derivative. Instead of shortening a cube to make it into a rectangle, you can use the Squashed Cube derivative.

To create a stretched primitive:
To create a squashed primitive:


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